A watercolour painting of Shiv and Parvati playing chaupar.
It is a simple game involving five pebbles of medium
size. We called it Anchangal (five stones), but it could well have
been played with 10 or 11 stones. It took a little practice and
there was scope for improvement. You started by throwing one
pebble up in the air and picked up another pebble while it fell.
Then you graduated to picking up two pebbles while one was in the
air; then three and more. You could throw two pebbles up in the
air and attempt to pick up an equal number. It took concentration
and hand-eye coordination. It absorbed my friends and me for hours
when we were children.
Most
often, we played it on hot summer afternoons at my grandmother’s
house when the adults slept. But the game, which required little
more than a flat surface and five stones, could be played in
railway compartments, waiting rooms and balconies. We spent a lot
of time foraging for the right-sized pebbles and cowrie shells to
add to the game’s toolkit.
An
excellent website called Traditionalgames.in
has a video clip showing how the game is played. Other websites
devoted to traditional games conjecture that this simple game
spread through the Silk Route to Turkey, Spain and Korea, where it
is called Besh Dash, Payana and Gonggi, respectively. Having
played it for years, I can attest that it does indeed improve
eyesight, concentration and motor skills. In fact, I have
restarted playing it now because it is—like doodling—a great
stress buster and a harbinger of the elusive muse that only
surfaces when you are distracted or in a Zen state of mind.
India
is home to many of the world’s most ancient games, including
Pachisi, which was exported to England, recreated into Ludo, and
then returned to India to be played by many a child during the
summer holidays. “Nowadays, Indian children play Ludo completely
oblivious to the fact that it is a monstrous decomposition of
their own fantastic board game,” said Irving Finkel in Time
magazine in 2008. Finkel, who works at The British Museum, is an
authority on board games, including the Royal Game of Ur, widely
considered to be the oldest board game in existence.
India’s
contribution to board games is extensive, as documented by Finkel,
R. Vasantha and V. Balambal, all of whom are experts on the topic.
In speeches and reports, Vasantha describes some of the more
interesting indoor games such as Mancala, Tigers and Goats, and
Single Track. Balambal, who specializes in the indoor games of
Tamil Nadu, is mentioned in Levingston’s Board Game Blog (http://boardgameblog.wordpress.com/)
along with Nirbed Ray and Amitabha Ghosh, who have edited a
hard-to-find book called Sedentary Games of India,
published by The Asiatic Society, Kolkata. Anyone interested in
how board games were created, spread and played should read these
blogs.
My
favourite game used to be Snakes and Ladders, but now I find that
it too is a monstrous translation of the original Indian version.
In 1860, a Harvard dropout named Milton Bradley created a board
game called The Checkered Game of Life or Life, as it was
popularly called. In the game, the players simulated their travels
through life with jobs, children, education and hurdles. The Game
of Life was arguably America’s first parlour game, and certainly
its most popular.
Bradley
may have popularized the game but he borrowed its ideas from many
an ancient culture, including India, where this checkerboard and
the accompanying game were called by various names: jnana
chaupar, gyan chaupar, and parama pada sopanam
(steps to the highest place). Originating around 1200, this game
had squares called houses and four players whose movements were
dictated by the throw of dice. It was thought to be excellent
preparation for the victories and vicissitudes of life with all
its glorious vagaries. Players took on personas, and if they were
virtuous, they climbed the ladder. Fortunes changed with the throw
of a dice, which brought along winds of change. If you were
unlucky, you were swallowed by a snake and had to go down several
steps. But don’t fear, was the underlying message: After every
snake came a ladder; after falling down, you would go up.
The
main thing was to maintain equanimity because the game had no
clear winner. All that mattered was to reach the top of the board
and everyone would. The original game didn’t have the
“winner-take-all” strategy that became part of its Western avatar.
Rather, it was heavily imbued with the Hindu notion of maya
or illusion that translated into ladders of success and snakes of
failure, both of which were part of the game of life.
Traditional
Indian games are being revived through companies such as
Chennai-based Kreeda, Mysore-based Kreedaa Kaushalya and others. I
became interested in ancient Indian board games after listening to
Jill Lepore’s excellent lecture on “The Meaning of Life”. Say, you
are an elementary schoolteacher and you want to teach your
students the meaning of life with all its ups and downs, what do
you do? Perhaps you should play Snakes and Ladders with them, not
the modern version but the original Indian version.
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